Showing posts with label Video Gamin'. Show all posts
Showing posts with label Video Gamin'. Show all posts

A Few More Reviews

A few more reviews have been released concerning NCAA Football 08. Let's get to them.

Gamespot - 8.0 (Xbox 360)

IGN - 8.0 (Xbox 360)


I also have been neglectful in mentioning that Visual Concepts has revived their 2K Football Engine (minus an NFL license) to release All-Pro Football 2K8 this week. It's reviews are not turning out as well as those for NCAA Football:

1-up.com - 6.5 (Xbox 360)

Gamespot - 7.5 (Xbox 360/PS3)

Game Informer - 8 (Xbox 360)
I can't review it myself because I don't own a next generation console, so you won't get any rant from me about its quality. All I know is that NFL 2K for Dreamcast was the greatest football game ever made (as long as no one played with the unstoppable Minnesota Vikings).

Ever Seen An E3 Hangover?

It's not pretty and it's not police lingo. It's what happens when all the finely tuned athletic specimens known as video game writers return from E3 and finish filing all their reports that justify their expense accounts. Afterwards, they apparently enter a catatonic state where they do no work. That is the only explanation for the slowness of the NCAA Football 08 reviews going online on all of the major sites. It used to be many of them went up shortly before the game's midnight release, but now apparently with the E3 date change that is out of the window. This is what I've gathered so far:

IGN - 8.1 (Xbox/PS2)

GameDaily - 8 (Xbox 360)

1up.com - 8 (Xbox 360)

Game Informer -8 (Xbox 360)

I think it is very telling that there are no PS3 reviews out considering it is considered the inferior next gen edition. According the the 1up.com review, EA refused to send them a copy of the game for PS3. Sounds like someone is trying to avoid a very negative review til after all the midnight buyers have already plunked down their cash.

NCAA Football 08 Sim Results

Fresh off bashing most every aspect of the game this morning, I'm back with the results of the 5 seasons of simming that I did while doing other things (Its basically click and wait work). I wasn't doing any sort of comprehensive study. I was just trying to get a good gauge on a few things which I will know be reporting to you, the hopefully EA hating readers of this blog.

The following are the results of each of the national title games and the other teams that finished undefeated in the regular season in the given sim:


Sim 1 - West Virginia - 27 (National Champs) Wisconsin - 20 Boise State - 12-0
Sim 2 - Virginia Tech - 49 (National Champs) Wisconsin - 14 West Virginia - 12-0
Sim 3 - Louisville - 20 (National Champs) Tennessee - 14
Sim 4 - USC -45 (National Champs) Michigan - 21 Louisville/TCU/Boise State- 12-0
Sim 5 - Texas -33 (National Champs) Louisville - 26

So over the course of 5 different simulations we had 5 different national champions and only two teams which made the game twice (UL and UW). UL, WVU, UW, and Boise State were the only teams to have an undefeated regular season more than once with UL leading the way with 3 teams. Take from that what you will because 5 simulations is not really enough to conclusively prove anything especially with it currently showing no truly strong leaning.

Heisman Winners:


Sim 1- Colt Brennan
Sim 2- P.J. Hill
Sim 3- Steve Slaton
Sim 4- Brian Brohm
Sim 5- John David Booty

In the course of 5 simulations we had no consistent Heisman winner.

The only other thing that I charted was how well the good old University of Kentucky Wildcats played each year:


Sim 1- 5-7, No Bowl, No Big Wins, 81-51 Opponent's Combined Record
Sim 2- 7-6, Lost the Petro Sun Bowl, Beat UL and UGA, 81-51 Opponent's Combined Record
Sim 3- 6-7, Won the New Mexico Bowl (glitch), No Big Wins, 83-49 OCR
Sim 4- 6-7, Won the New Orleans Bowl (glitch), No Big Wins, 83-49 OCR
Sim 5- 7-6, Lost the Autozone Liberty Bowl, Beat UT/Arkansas, 83-49 OCR

So overall UK had a record of 31-33 which averages out to be for a single year to be 6.2-6.6 or about 6-7 which is only possible in this case because UK made two bowls at 5-7, they never finished 6-6. There schedule was almost monstrously difficult as each year the teams they played accounted for over 80 wins not counting the 1-AA school they played at the beginning of the year, there win totals are not counted.

That's all I tracked. If anyone is interested in any particular thing I can run some more, just drop me a line at tmx117@gmail.com. Until then, I'm out.

NCAA Football 08 (PS2) Review: EA's Shame

What is the defining characteristic of almost any computer program that is allowed to be released before it is ready? Glitches, Bugs, and Errors. Both big and small. Both those effecting gameplay significantly and those simply annoying. With the release of NCAA Football 08 for the PS2 this week EA has effectively said that quality control is for the next generation of consoles. They are done trying putting any effort into the version of the game available to the biggest percent of the world's population. A number of inexcusable bugs, poor game balancing, and a complete disregard for the consumer have come together in EA's new effort to prove that they are not a company willing to put aside their release dates and quotas in order to sell a quality product.

The best way to describe the game is it to a walk through the first few hours of gameplay and point out how many problems were found just in that time frame that any amount of play testing before release should have found. First of all, when you load up a new dynasty game it asks who you would like to redshirt for the coming season, but here is the catch. The computer never bothers to remove the players you have redshirted from the depth chart, so if you redshirt you starting QB in your depth chart he can play the entire season without losing any eligibility. That is a game breaking bug. They took the time to finally add in medical redshirts, something that should have been done 5 years ago because it is so simple, but then allowed this horrible mistake to leak into the game. This fact has to make me believe that there was not really any play testing on the dynasty mode as this error should have been caught within the first hour of gameplay by any tester worth anything. For a console release where problems cannot be fixed through a patch, this glitch alone immensely lowers the quality of the product by ruining a significant portion of strategy in one of the most important game modes. The only option for the user is to manually remove them all from the depth chart themselves. It's doable, but it is highly aggravating and does not make EA's error any more excusable.

Moving right along in the new pre-season training modes that they have finally added to help improve your players based on your own abilities I number of other glitches/problems came about. First of all, there is a speed drill that basically enables you to take any player with a speed of 80 and by the time they are a senior give them 99 speed. I'm sure the game will be really well balanced with a QB or MLB with 99 speed who was already a 5 star player. Just a horrible job of not thinking ahead on EA's part there.

I moved on to working on my DB's in pass skeleton after making my 270lb now have 90 speed, but I could not make him any better because I was penalized on the points I could score based on the QB completing passes even though they were in the flat and the only man I was allowed to control was playing the deep middle. Was there no tester pointing this problem out to the programmers of this mode?

I then moved on to working on my punt returner, but it was kind of hard to get him any better because the computer still refuses to catch the ball inside the 10 yard line despite the fact that I get no points for it bouncing into the endzone. With the view imposed on the user during the punt return mini-game it is imperative that the computer assists in helping to find and catch the ball, so this bug is a game killer. How this was not caught in "testing" is beyond me.

After dealing with all the numerous drills most of which I either was able to dominate or do nothing in, I actually played a game. The first match-up was me (University of Kentucky) versus the CPU (Northwestern). I got a quick chuckle out of the fact that the game refers to both teams as the wildcats so the commentary made no real sense (I'm not going to complain about that problem though), but then I quickly went into the mode I've gone into the last 7 years of playing the game. Completely ignoring the commentary all together because as always it is repetitive, boring, obvious, and adds next to nothing to the game's fun factor (It refereed to my 4 year starting QB as a young, developing player). Ignoring the commentary did not cause me any pains, but when I began trying to play offensive the pain became great.

Running the ball without a completely stacked team is virtually impossible in this game. Even against extremely poor teams and a 90+ running back I struggled to run the ball, not from a lack of skill, but because I was constantly being hit 2 or 3 yards behind the line of scrimmage or having my linemen driven back into me. The only cure for this I suppose it trying to tweak all the sliders for difficulty myself, but I do not pay money for a game so that I can balance it for them (even adjusting sliders is not a percent solution either). Meanwhile, the CPU seems to have no problem running the ball as backs big and small all act like Earl Campbell junior by simply shoving defensive linemen out of the way and trucking right through linebackers. They finally added the madden hit stick to NCAA, but it won't do the user much good if even a 160lb acts like Jerome Bettis. This problem, more than any other, is a game ruiner. Not being able to have any shot at a running game with the average team when running is 50% of the gameplay is simply inexcusable. It is shameful to release a game with this sort of balancing issue.

Meanwhile, when it comes to the passing game, EA finally made the defensive backs have actual intelligence now, but they did this by making them thermo-nuclear rocket scientists with glue covered hands. Even the bad DB's in this new edition will pick off any errant pass. Meanwhile, even the best WR's seem to drop an inordinate number of passes despite high catch ratings. QB's are also made an endangered species as many times even poor defensive lines simply poor through the O-line as if it was not even there. The passing game is not horrible, but it is in need of further balancing that it obviously did not receive from a company that has no problem screwing over their paying customers.

Defensively, the game basically works within the same constructs that is always has only now with super charged DB's dealing with teams that cannot really run. A truly great combination of factors. It would be nice for the defense, though, if roughing the passer was called such a high percent of the time. Many times I would not even be controlling at all or would have switched off the defender who roughed the passer. Even the CPU is not immune to the problem. In one game alone I experienced 4 roughing the passer penalties while the CPU had 3. Those penalties are in addition to 4 or 5 holding penalties that were called on my team in the same game and are completely beyond my control (0 on the CPU). It was as if no one ever bothered to play test the actual gameplay over at Money Bags Inc.


In the interest of time here are some more horrible flaws that should have been found in play testing:
-The CPU is horrible against their own goaline. I got two safeties in one game because they twice ran reveres inside their own 1 yard line.
-Instead of assigning the correct 1-AA school for teams to play in dynasty, it just picks a random one each time you being play.
-As I simmed through UK's first season multiple times, they twice went to bowl games with a 5-7 record.
-It's not a horrible flaw, but despite the fact that Madden season's have let you save in game for years, NCAA still does not.

All of these problems were found in only one afternoon/night of gameplay, so I would imagine there are many more to be found. They are simply inexcusable individually and a beyond horrible thing to foster on the trusting customer when put all together. This year's release reminds me greatly of how 2K Sports treated their college basketball game this year for the PS2, update the roster and ruin the gameplay. If NCAA Football 08 was nothing more than a simple roster update, as is always joked about EA games, it would actually be better. As it stands now, the game is not worth playing. It was not play tested whatsoever apparently, and it is not fun. EA should be ashamed of allowing this game to be released with the problems it has. It is not even worth discussing any of the other modes (which you probably already know all about) because with gameplay so broken and dynasty mode horribly glitched and problematic, do the other mini-games even matter? I could understand EA put more into the next gen games during this development cycle, but they actually made NCAA Football 08 one of their worst releases in the series for PS2. I didn't expect much, and I was highly disappointed in what I got. If I had to give it a number out of 10. How does a 4 sound?

This article was a little ranty for my tastes. But I am really angry about this.

If You Were Wondering


If you were wondering why today's article was shorter than normal and why I am worried about getting 2-3 hours of research done for tomorrow's article alone, look no further than the fact that NCAA Football 08 has been released. The reviews are poring in disappointingly very slowly likely because the new and (apparently) horrible E3 was last week. When it was held in May, that show was where most everything that would be in that year's game would be revealed to the public along with Madden. This year? Nothing about either really. The only currently posted review I could find was 1up.com - 8.5/10, where they as expected said to get the Xbox 360 version if you can. EA would not even send them a copy of the PS3 version, which has been considered to be the inferior edition for some time. For one, it runs at half the framerate. For two, it supposedly EA is simply having problems working with the cell processor of the PS3.

If you find any review as you search about the Internet in the next few days send them to me if you would like and I'll post them here. Or heck, write your own and if its not horrible I can post it here. But for now, I must be off. UK's roster is not going to name itself...

Its Mid-July

There are alot of good reviews/notes/news about the new NCAA Football 2008 game which is supposed to come out on Tuesday (even though many people already have it) at maddenmania.com. I always try not to think about it until right before it comes out or I spend 2 weeks lying on the floor crying and checking message boards to see what stores are possibly selling it early. I still only have a PS2, but I still need to get it. Gotta take my UK Wildcats to the National Title behind Andre Woodson, Raphael Little, Jacob Tamme, and Keenan Burton (all 90+). I'm very (very) excited.

"Madden 08" Review

The first review of Madden 08 is out on the internet. Enjoy!

Wait, nevermind, thats Madden 07. Oh well, whenever you hear 07 just replace it in your mind with 08. It's all the same anyway.

More Madden News/Views

It really is time for this EA Sports to quit wasting time coming up with new features that really have no bearing on the gameplay whatsoever and are simply invented for the back cover of the box?


10 months out of every yearly cycle should be spent making the game work as realistically as possible to help minimize the "money play" nature of any sports video game in my opinion. This garbage is simply restating what a player's ratings already tell you.


In unrelated news, the Darko/Rashard article will be up later this after between 6 and 8pm.

Wii Madden News

Ea has just debuted a new control scheme to go along with the orginal Wii control scheme for games for Madden and NBA Live.

The old-fashioned (aka Paris Hilton's Virginity) control scheme

The new control scheme will make it easier for novices to participate by simplifying the control scheme down to just using the remote by itself. I suppose that's a positive step for family game plan which is what they are aiming for. There is no point in trying to make the control scheme any more advanced. Madden for the Wii is so broken gameplay-wise that it will never be adopted as the standard competitive Madden game, so there is no purpose in even trying to go that route.

Madden '08 FrameRate

It was revealed on 1up.com (click link for story) among other places yesterday that the Xbox 360 version of Madden '08 and other EA titles this year would run at 60 frames per second, but on the PlayStation 3 they would run at only 30 frames per second. The result of such a difference will immensely effect the smoothness of the gameplan mostly noticeable whenever bodies are moving. For a system which supposedly has superior computational power under the hood this move is very strange and puts Sony further behind in the video game console wars. With both Madden '08 and NCAA '08 getting true next-gen overhauls this season, this will be the year where players begin to pick their console of choice for the next four to five years. With the Wii's moving faster than Krispy Kremes at Barkley's house already, this one up by Microsoft will continue to put Sony further into 3rd place.


"BOOM! Ace Hardware is tough actin' at Outback Steakhouse! BOOM!"

Blog Archive